Mac(Kayla) Kelsey



  • Media Arts Teacher
  • Embodiment Researcher
  • Artist In-between



About/CV (Forthcoming)






(Site in process)
    Teaching (Forthcoming)

    01. Post-Secondary:

         TEAC 330: Education and Culture 

         EMAR 160: Computation and Media 

    02. Community:

         
Alternate Plains
Researching

01. Kelsey, M. (Under Review). “In touch, out of sight: Intimate pedagogies and vulnerable literacies as counter-surveillant practice in media education” (Under Review). Vulnerabilties, Leonardo Journal.

02. Kelsey, M. (Under Review). “Water as educational media: A hydropedagogy and fluid methodology”. Journal of Embodied Research.

03. Catalano, T., Malgoubri, I., Bockerman, J., Palala-Martinez, H., Kelsey, M., Brandolini, L., & Scherbokav, I. (2024). “Collaborative aesthetic experiences and teacher learners: Arts-practice research in a teacher education classroom.” International Journal of Education and the Arts.
          Art
  
         01. Linger, Longer (2025)
 
         02. Notes on Healing (2024)

         03. Making Sense (2024)

         04. SoftWear (2024)

         05. The Sensing Wall (2023)

       
06. BodyCode (2022)






 

Computation and Media (EMAR 160) (2023 - 2024)

An undergraduate course exploring the foundations of computational creativity through code (p5.js, arduino), taught through a somatic and affective framework attending to acts of sounding and acts of feeling (aurality, hapticity, and affectuality). 
1. Student submissions for “Sentimental Objects”, a project which asked students to remember a sentimental object (a page from a favorite childhood book, a teddy bear, a patterned blanket and lumpy pillow, a piece of grandma’s peach pie, a charm bracelet), render a simplified illustration of their sentimental object using functions for shapes, lines, colors, and custom functions, and describe the object using sensory language.

2. Student submissions for “Movement Maps”, a project in which students were asked to observe and reflect on some form of movement (their own or another’s) and create a sketch in-motion inspired by thier movement studies and elements of speed, direction, proximity, lines/shapes, and others. After observation and reflection, students represented their movement studies in a sketch that used 2D primitives and loops. The pedagogical intention was to, early on, situate their own bodies as dynamic, active mediums for conceptual inspiration in technical learning. 

3. Student submissions for “A Room of One’s Own”, a project in which students, using WEBGL, were asked to create a room following themes of history-through-memory or futures-through-dreams. Technical lecture inlcuded spatial acuity games engaging touch and trust, including “Falling Backwards” to learn about the z-axis, and “Trust Walking” to reflect on thematic orientations and trajectories.

4a. Segments of scaffolded touch-based, sensing/moving practices embedded into the learning. “Trust Walking” was paired with a lesson on WEBGL to intentionally explore spatial intent vs. acuity while and how sensation shapes affect within space by subverting dominant sense perceptions (i.e. vision). 

4b. “Body Copies” was verbal notation movement practice with a lesson on for loops in which students were partnered as “leader” and “follower”. The partner who “led” created a static, then dynamic pattern with thier bodies. The partner who “followed” was asked to recreate the pattern through verbal direction, rather than using vision to replicate. The intention was to cultivate ease in articulating the parts-of-the-whole by slowing down, adjusting our language and noticing what happens interstitially among the parts (of our bodies, of our code).